Ernie's Enchanted Emporium
Halfling Fighter Soldier thug
Name: Tansy Sweetleaf
Race: Pech (halfling)
Class: Soldier 5
Movement: 30 = 30 base – 0 armor
Starting Dice: 3
Die Type: d4
Renown: Heroic Rank 1
Money Saved/Earned: 20%
STR: 17+1 18 3 15 1 15 +2
INT: 10 10 +0
WIS: 12 12 +1
CHA: 12 12 +1
Modified by Pech, Level 4, Attribute Training, Axe Supremacy
Origin Skills: Sense Motive, Haggle
Class Skills: Athletics, Crafting, Intimidate, Notice, Resolve, Search, Survival, Tactics
1-5: Points: 32 Max Rank: 8
Total Ranks Misc
Athletics 8 4
Haggle 5 4
Intimidate 7 6
Notice 6 5
Resolve 9 8
Resolve 5 3
Search 1 1
Sense Motive 5 4
Survival 5 4
Tactics 1 1
INITIATIVE: +5 = +3 (Class) +2 (Dex)
Unarmed: +5 [ +3 (BAB) +2 (Str)]
Melee: +5 [ +3 (BAB) +2 (Str)]
Ranged: +4 [ +3 (BAB) +1 (Dex)]
Attack To-Hit Damage Threat Const Notes
Broad Axe 4 19 Hard 3 Guard +2
FORT: +5 [ +3(Base) +2(Con)]
REF: +3 [ +1(Base) +2(Dex)]
WILL: +5 [ +4(Base) +1(Wis)]
Defense: 18 [10 +5(Class), +1 (Size) +2(Broad Axe)]
Damage Reduction: 5 [Armor]
Damage Resistance: Blunt 2, Cold 4, Fire 4, Heat 4, Electrical 4 Divine 4 (Armor)
Proficiencies and Advanced Actions/Tricks (8)
Edged Weapons (Forte)
Fully Engaged: (Melee or Unarmed Attack Trick (Forte)): The character punishes an opponent who ignores him. When an opponent has been adjacent to the character for at least 1 round and not attacked him since his last Initiative Count, the character may roll damage twice, keeping the result he prefers.
Punish the Defiant (Stance): Opponents who haven’t moved since your Initiative Count last round are denied their Dexterity bonus to Defense against your melee attacks.
Sundering Chop (Axe Attack Trick): Your attack also inflicts the same damage on 1 piece of gear on the target’s person (your choice).
Cleave in Twain (Axe Attack Trick): If your target is a standard character with a lower Strength score than yours, he immediately fails his Damage save (damage isn’t rolled). You may use this trick once per round.
Languages: Common, Goblin
Study: Turnip farming, City underworld
•Attributes: +3 Dexterity
•Base Speed: 30 ft.
•Enlightened Resolve: Your maximum Resolve rank increases
to your Career Level + 5. Only the highest bonus from any
single enlightened ability may apply to each skill.
• Hearty Appetite: You benefit from the first 2 food and 2 drink
you consume in each day.
• Hurled Proficiency: You gain the Hurled proficiency.
You’re no stranger to the battlefield; you’ve already survived
some tough fights and have the scars to prove it!
• Bonus Feat: Armor Basics
• Attribute Training: The lower of your Strength or Constitution
scores increases by 1 (your choice if a tie). Apply this bonus
after any modifiers from your Species or Talent.
• Extra Proficiency: You gain 4 additional proficiencies or
• Melee Combat Expert: You’re considered to have 2 additional
Melee Combat feats for any ability based on the number of
Melee Combat feats you have.
•Fight On: At Levels 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19, you gain 1 additional Basic, Melee, Ranged, or Unarmed Combat feat or 2 additional proficiencies.
•Fortunes of War I: You stand fast in battle, especially when the pressure’s on. At Level 2, you gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.
•Armor Use I: At Level 4, you gain a +1 bonus to Defense
while wearing armor and receive a 20% discount when purchasing
ARMOR BASICS (Basic Combat, Fighter)
You’re quite comfortable in armor.
Benefit: While you wear armor, its Defense penalty drops by 1, its ACP drops by 1, and its Speed penalty drops by 5 ft. (in all cases, minimum 0).
AXE BASICS (Melee Combat, Soldier)
The bite of your axe isn’t limited to the reach of your arm.
Prerequisites: Edged forte
Benefit: When you wield an axe it gains hurl and you gain
AXE MASTERY (Melee Combat, Soldier)
First the shield, then the squishy thing behind it!
Prerequisites: Axe Basics
Benefit: When you wield a 1-handed axe it gains bleed and when you wield a 2-handed axe its gains guard +2. Also, you gain a trick.
AXE SUPREMACY (Melee Combat, Soldier)
Mortal man or mighty oak — your sweeping blade cuts them all down with ease.
Prerequisites: Axe Mastery
Benefit: Your Strength score rises by 1 and you gain a trick.
MOBILITY BASICS (Covert, Level)
You’re always in just the right place during combat.
Benefit: You may make turns freely during a Run and don’t become flat-footed afterward. Also, when you take a Total Defense action, you may take 2 Standard Move actions.
MOBILITY MASTERY (Covert, Level)
Duck and weave, duck and weave!
Prerequisites: Mobility Basics
Benefit: Each time you perform a Standard Move or Run, you gain a +2 dodge bonus to Defense until the start of your next Initiative Count.
BASIC SKILL MASTERY (OFFICER) (Skill, level)
Your ability starts where the ‘experts’ leave off.
Benefit: Choose one of the following pairs. You gain a +2 insight bonus and a threat range of 19–20 with those skills.
Actor: Bluff & Impress
Athlete: Athletics & Resolve
Healer: Medicine & Sense Motive
Horseman: Ride & Survival
Investigator: Investigate & Search
Officer: Intimidate & Tactics
Pickpocket: Blend & Prestidigitation
Robber: Acrobatics & Sneak
Spy: Disguise & Notice
Trader: Crafting & Haggle
Special: You may take this feat multiple times, choosing a
different pair each time. Each feat has a separate name (e.g. Basic
Skill Mastery (Athlete), Basic Skill Mastery (Horseman), etc.).
Broad Axe 12 lbs 45s
Moderate studded leather 20 lbs 80s (Fighter)
-Light Fittings 6 lbs 30s
Spirits 2 lbs 15s
Candles 1/10lbs 1s
Purse Special 5s
Reputation and Prizes
Heroic Renown I 30 Reputation
Remaining: 20 Reputation
Tansy grew up in an almost painfully scenic halfling farming community. Sadly, as she grew older it became apparent that she had few interests or talents that did not lie in the realm of hitting people with things. A life in the town watch promised little action and less pay, and as she didn’t fancy doing subpar work on the family farm for the rest of her life, Tansy took to the road as a travelling fighter.
She never did quite make her fortune, however, and by the time she gave up the life of the homeless adventurer to limp her way into the big city, she was tired, dirty and more than a little disillusioned. Things improved in Ptolus, if not greatly. She was deeply irritated by what she saw as the fighters guild preventing independent fighters from making a decent go at it — taking all the good jobs and aggressively discouraging competitive rates.
Still, it’s a living. She found a niche working freelance jobs requiring the discrete use of force. Occasionally this dips into the shadier end of the law, but it’s not like she’s doing anything [i]too[/i] illegal — she’s certainly not responsible for what her employers like to get up to. All she’s doing is making a few threats, and occasionally busting a head or two. Not even that — a kneecap, in most cases.
Tansy had the good fortune to meet Ernie not too long after arriving in the city. There are times when a businessman needs to play hardball, and when someone has been given plenty of time to pay off a debt but has yet to do so, it eventually becomes necessary for some more… aggressive negotiation tactics.
Tansy performed well, even relieving her then partner of a few fingers when he attempted to skim some off the top before giving Ernie the money he was owed. Cheating the client is not a great way to get return business, after all. Since then, she has worked for Ernie on and off whenever he needs it.
Tansy likes to think that she has developed a bit of a report with him. He seems to laugh at her jokes, at least, and he’s paying her a little bit more than he used to.
Ernie, you work hard. And I’m not going to tell you how to run your business — you’ve done better for yourself here than I likely ever will. But… have you ever considered that the law’s not always written so that an honest merchant can make a go at it? I respect that you’re staying mostly ‘legal’, I guess, but the profit margins are just so low with some of these on-the-level imports. You’ve got the Guilds dipping in here and there, not to mention those bureaucrats down in Oldtown.
All I’m saying is, there are plenty of people in this town who are willing to do business with you on the down low. You like making money, right? Well, they do do! See, you’d get along great. Just a friendly piece of advise, you know. I like you, and I’d like to keep working for you. And I can’t really do that if you keep handing your money over to these parasites — just something to keep in mind.