Shively the Assassin

Description:
Name: Lady Shively Dewilder Accus Dulcido Thrumm
Race/Talent: Agile
Specialty: Fencer
Class: Assassin 4 / Swashbuckler 1

Movement: 40'
Vitality: 50
Wounds: 12
Starting Dice: 3
Die Type: d4

Legend: +2
Reputation: 1
Renown: Heroic 2 

Appearance: +3
Lifestyle: 4
Panache: 2
Income: 20s
Prudence: 3
Money Saved/Earned: 30%

【ツ】Attributes【ツ】
STR:	12	12   +1
DEX:	16	16   +3
CON:	12	11   +1
INT:	12	12   +1
WIS:	14	12   +2
CHA:	14	14   +2

【ツ】Skills【ツ】
Origin Skills: Acrobatics, Impress
Class Skills: Blend, Bluff, Crafting, Disguise, Intimidate, 
Notice, Prestidigitation, Resolve, Sense Motive, Tactics


1-5: Points: 56 Max Rank: 8

			Total	Ranks	Stat	Misc
-Acrobatics		+10	7	3
Blend			+3	1	2
Disguise		+9	7	2
-Impress 		+12	7	2	3
Intimidate		+9	7	2
Notice			+9	7	2
Prestidigitation	+4	1	3
Resolve			+8	6	2
Sense Motive 	        +8	6	2
Tactics		        +8	7	1


【ツ】Combat【ツ】
INITIATIVE: +13 = +5 (Class) +3 (Dex) +5 (Decisive)

BAB: +4
Unarmed: +5 [ +4 (BAB) +1 (Str)]
Melee:  +5 [ +4 (BAB) +1 (Str)]
Ranged:  +7 [ +4 (BAB) +3 (Dex)]

Attack		To-Hit	Damage	Threat	Sz/Hand	Wgt	Notes
Cutlass		+8	1d10+7	19	S/H1	5lbs	Cavalry, Finesse Trip, AP 2, 
							Guard +1, Superior, Hook, Elven, +3 2hit

FORT: +3 [ +2(Base) +1(Con)]
REF: +8 [ +2(Base) +1(Swsbklr) +3(Dex) +2(Sword-Circle)]
WILL: +4 [ +2(Base) +1(Swsbklr) +1(Wis)]
Defense: 19 [ 10 +2(Class) +2(Swsbklr) +3(Dex) +4(Guard) -1ADC]
Damage Reduction: 3 [Armor]
Damage Resistance: Edged 4

【ツ】Interests(3)【ツ】
Languages: Common, Elvish
Study: Ptolus, Anatomy, Weaponry

【ツ】Proficiencies(5)【ツ】

Proficient: Edged Forte, Bow, Arrow Cutting, Breaking Twist, Parry (Free)

【ツ】Non-Combat Abilities【ツ】

COLD READ: Ask 3 questions about an NPC (once per scene)

DECISIVE: You gain a +5 bonus with Initiative.

DOUBLE BOOST: You may spend and roll 2 action dice to boost 
Dexterity-based skill checks.

FAST: Your Ground Speed increases by 10 ft.

HAND OF DEATH: Always succeed with Blend and Resolve checks with
DCs up to 23, and opposed checks with these skills
(results up to 23)

NATURAL ELEGANCE: Your Appearance bonus increases by +1

QUICK ON THE FEET: Make Disguise checks without kit
Mask or Ambush as free action (once per session)

RAPIER WIT: Your raucous displays aren’t only designed to 
win battles but hearts as well. At Level 1, when you kill or knock 
an adversary unconscious, you may improve the Disposition of 
each character within line of sight by 4 for this scene. You may 
target each character no more than twice per scene with this 
ability.

UNSPOKEN NAME: People speak of your growing legend, 
though more often with fear than admiration. At Levels 4, 8, 12, 
16, and 20, you gain 1 rank of Heroic renown and a +1 bonus 
with Intimidate checks targeting any character who knows about 
at least one of your previous kills.

EDGED PROFICIENCY: You gain the Edged proficiency.

【ツ】Combat Abilities【ツ】

ARROW CUTTING: Initiative Action (Forte): The character tries to ‘cut a 
projectile out of the air’ the instant before it hits him. While 
armed with a melee weapon, once per round after the character’s 
been hit by a bow or hurled attack but before damage is rolled, 
he may make a Reflex save (DC equal to the attack check result). 
With success, the damage drops to 0 (though any special effects 
from the attack are still felt). The character may take this action 
a number of times per combat equal to the number of Melee 
Combat feats he has (min. 1).

HEARTSEEKER: +3 BAB and AP 2 vs. special characters

AMBUSH BASICS: You frequently benefit from the element of surprise.
Benefit:You require only 2 rounds to make a Tactics/
Ambush check. Also, your attacks inflict an additional die of 
sneak attack damage.

SWORD-CIRCLE BASICS: To master the first sword-circle a candidate must dodge a 
dozen arrows fired by master marksmen — without lifting his 
feet from the ground .
Prerequisites: Edged forte
Benefit: When holding a readied fencing blade you gain a +2 
gear bonus with Reflex saves .You also gain a stance .
Fencer’s Circle (Stance): Opponents may not spend action 
dice to boost melee attack checks or melee damage rolls targeting 
you .You may not move out of your current square

FENCING BASICS: Your swift movements offer no respite.
Prerequisites:Edged forte
Benefit: Once per round, you may make a free attack with 
a fencing blade against an adjacent flat-footed character. You 
inflict only 1/2 normal damage with this attack (rounded up). 
Also, you gain a stance.
Work the Line (Stance): Each time an adjacent opponent 
attacks you and misses, you may move 5 ft. and draw the 
opponent into the square you previously occupied. Also, each 
time an adjacent opponent moves away from you, you may 
immediately move into the square he just left. 

FENCING MASTERY: Your attackers pay in blood — and tears.
Prerequisites: Fencing Basics
Benefit:Each of your fencing blade attacks may inflict your 
choice of lethal or stress damage instead of the weapon’s normal 
damage (no penalty or damage decrease occurs). Also, you gain 
a trick.
En Garde! (Fencing Blade Total Defense Trick):Each 
opponent who moves into a square adjacent to you must make a 
Reflex save (DC 10 + your Dex modifier + the number of Melee 
Combat feats you have) or be automatically hit by your fencing 
blade.

BREAKING TWIST: Initiative Action (Forte):  The character catches an 
incoming attack and uses its momentum against his attacker’s 
weapon. Once per round, immediately after the character is hit 
with a melee weapon, he may make a free attack against that 
weapon (vs. the wielder’s Defense). This free attack inflicts full 
damage only if the character’s weapon has the hook quality (see 
Fantasy Craft, page 176); otherwise it inflicts only 1/2 damage 
(rounded up). The character may take this action a number of 
times per combat equal to the number of Melee Combat feats he 
has (minimum 1).

PARRY: Initiative Action (Forte): The character uses his hands or 
weapon to knock an incoming attack aside. Once per round 
when the character’s not flat-footed,after he’s been hit by a melee 
or unarmed attack but before damage is rolled, he may make a 
Reflex save (DC equal to the attack check result). With success, 
the damage drops to 0 (though any special effects from the attack 
are still felt). The character may take this action a number of 
times per combat equal to the number of Melee Combat feats 
he has (min. 1).

【ツ】Feat list:【ツ】
FENCING BASICS		- Fencer specialty
AMBUSH BASICS		- lvl 1
FENCING MASTERY		- lvl 2
SWORD-CIRCLE BASICS	- lvl 4

【ツ】Gear:【ツ】
Name			Effect			Sz/Hand	Const	Wgh	
Backpack 		+2 Str for carrying 	S/- 	Soft 2 	3	
Grooming Case		+1 to Appearance 
Rations (7) 		Feeds 1 for 1 day each 	T/2 	Hard 1 	5	
Waterskin 		Holds 2 quarts 		T/1 	Soft 1 	5.5	
Sack, small 		Holds 10 lbs. 		T/1 	Soft 1 	0.25	
Pouch			Holds 50 coins 		D/- 	Soft 1 	-	
Tinderbox 		Start fire in 1 round 	D/2 	Hard 1 	0.5	

"Stabbity" the Cutlass, Cavalry, Finesse, Trip, AP +2, Guard +1, 
 Superior, Hook, keen +4, M. Accuracy +3 - 250s

Partial Studded Armor DR3, DP -1, ACP 0, Soft 2, 12D, 12lbs, 
 Dwarven, Superior, Reinforced 160s

Metal Shield +2 Guard, +1 Guard, Hard 3, 7W, 8lbs - 40s

30s left

Reputation 

Heroic 2 			-30 reputation
Cutlass- Greater Accuracy 	-((8*3)+5)=19 reputation
Bio:

Shively the Assassin

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