Celeste Cissel

Description:
Name: Celeste Cissel
Race/Talent: Human (Crusading)
Specialty: Impetuous (Charging Basics, Crunch!, Glory Bound, Heroism, Celebrated)
Class: Primer 5

Movement: 35'
Vitality: 
Wounds: 12
Starting Dice: 3
Die Type: d4

Legend: +3
Reputation: 0
Renown: Heroic 1 

Appearance: +2
Lifestyle: 3
Panache: 2
Income: 20s
Prudence: 1
Money Saved/Earned: 20%

Attributes
STR:	19	16   +4
DEX:	8	8    -1
CON:	10	12   +0
INT:	14	14   +2
WIS:	13	12   +1
CHA:	14	13   +2

Skills
Origin Skills: Acrobatics, Impress
Class Skills: Blend, Bluff, Crafting, Disguise, Intimidate, 
Notice, Prestidigitation, Resolve, Sense Motive, Tactics

1-5: Points: 56 Max Rank: 8

			Total	Ranks  Stat   Misc
Acrobatics		+5	8      -1     -2
Athletics               +10     8       4     -2
*Impress 		+10	8	2	
Investigation		+9	8	1
Notice                  +9      8       1
Resolve			+8	8	0
Sense Motive 	        +9	8	1

Combat
INITIATIVE: +4 = +5 (Class) -1 (Dex)
BAB: +5
Unarmed: +9 [ +5 (BAB) +4 (Str)]
Melee:  +10 [ +5 (BAB) +4 (Str) +1 (Stance)]
Ranged:  +4 [ +5 (BAB) -1 (Dex)]

Attack		To-Hit	Damage	     Threat	Sz/Hand	  Wgt	  Notes
Longsword	+11	1d12+11    20	 S/H1	  5lbs	  Cavalry, Bleed, Keen 4, Electrical 
							         
FORT: +4 [ +4(Base)]
REF: +2 [ +3(Base) -1(Dex)]
WILL: +7 [ +3(Base) +1(Wis) +3(Iron Will)]
Defense: 12 [10 +4(Class) -1(Dex) -1(Armor)]
Damage Reduction: 3 [Armor] + 1 [Fittings]
Damage Resistance:

Interests(3)
Languages: Common, Celestial
Study: Folk Tales
Alignment: Good

Proficiencies(5)

Proficient: Edged Forte, Hurled, Unarmed, Salt The Wound, Triumphant Swing, 
Practiced Swing, Bury the Blade, Think Ahead

Class Abilities:

ALCHEMICAL METABOLISM: You may benefit from one potion each scene. 
If the scene lasts longer than a day, then you may benefit from one potion each day of the scene. 
Also, at any time you may spend 1 action die to benefit from an additional potion.

RITES OF INITIATION: Gain the Guts feat.

BOOKWORM I: You can ‘walk up to the right part of a library’ 
or ‘flip open a book to the right page’ with eerie accuracy. At Level 2, 
you make Research checks in 1/2 the usual time (rounded up).

BONUS FEAT: At levels 3, 5, 7, 9, 11, 13, 15, 17 and 19 you gain a Melee, Gear, or Primer feat.

MUTATION: The magic in your blood slowly takes a grip over you,
and you begin to take on mutations. At 4th, 8th, 12th, 16th and 20th level, choose one mutation.
-Hidden Promise: You gain the Hidden Promise feat.

Feats:

Iron Will
Charging Basics
Guts
Elf Blood
Angelic Heritage
Darting Weapon
Sword Basics
Sword Mastery
Sword Supremacy
Hidden Promise

Gear:
Name			Effect			Sz/Hand	Const	Wgh	
Backpack 		+2 Str for carrying 	S/- 	Soft 2 	3	
Rations (7) 		Feeds 1 for 1 day each 	T/2 	Hard 1 	5	
Waterskin 		Holds 2 quarts 		T/1 	Soft 1 	5.5	
Sack, small 		Holds 10 lbs. 		T/1 	Soft 1 	0.25	
Pouch			Holds 50 coins 		D/- 	Soft 1 	-	
Tinderbox 		Start fire in 1 round 	D/2 	Hard 1 	0.5	
Books                   Tells wonderful stories D/2     -       -

"Alkasha", Superior Elven Longsword with Keen and Bleed upgrades - 270s

Partial Rootwalker Musculata w/Fittings (DR4, DP -1, ACP -1, Resistance 2 Fire and Edged) -  150s

60s left

Reputation: 

Heroic 2 			-40 reputation
Natural Knack (Exotic Damage, Electrical, Brawn II 1/Scene, locket of home) - -9 reputation
Remaining: 1 Rep
Bio:

Celeste Cissel

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